A modern take on the classic Tetris game, built using C# and Windows Presentation Foundation (WPF). This project showcases key features such as a "hold" functionality for swapping blocks, a next-piece preview, and responsive gameplay mechanics.
3072 MOBILE GAME PROTOTYPE
3072 MOBILE GAME PROTOTYPE
A 2048-inspired puzzle game built for mobile, featuring smooth tile merging, dynamic audio feedback, and a persistent high score system. Designed with a clean, minimalist interface and intuitive gameplay for casual players.
A fun 2D endless skiing game where players navigate snowy slopes, avoid obstacles, and score points with increasing difficulty. Designed for casual mobile play with simple controls and engaging gameplay.
A 2D platformer in Unity that showcases several exciting features. The player character can shoot, and there are dynamic enemy behaviors with enemies running around the environment. I’ve also implemented a day-night cycle system to enhance the atmosphere and make the gameplay feel more immersive. Additionally, the game tracks scores and high scores to keep players engaged and competitive. Currently, I’m working on a multiplayer feature, which is still a work in progress, but it’s an area I’m excited to expand on as I continue learning and growing in game development."
Created a 2D email-sorting management game where players read, reply, or delete emails with different risks (safe, spam, scam, virus) Game made for the GameDev.tv Game Jam
A Third-person parkour prototype showcasing fluid movement mechanics including climbing, vaulting, and running, supported by responsive animation transitions for an immersive gameplay experience.
Collaborated with an indie game development team on an upcoming project, contributing to the creation of a custom game launcher.
Contributed to a WebGL multiplayer virtual car reveal event platform, implementing the car interaction section, event screening, and
basic event analytics — enabling users to explore and interact with the vehicle in real-time.